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Post by Lemernis on Nov 4, 2012 10:34:31 GMT -5
In the spirit of D&D, here we look at creative approaches to the game that can enhance it's replayability.
"Roleplaying" in the context of a singleplayer computer game most often takes the form of playing the Player-Character according to a concept one envisions for the character. And it might then also involve development of a more detailed backstory, with some creative adjustments to <CHARNAME>'s motivations. The roleplaying approach could also be organized around assembling a particular party, and perhaps for a particular purpose, above and beyond the game's plot imperatives. Creation of a multiplayer party of multiple PCs according to a concept is another example. A party consisting of specialist mages, or just thieves, for instance. Playing the game strictly according to alignment (and the player's own vision of it) would also be included here. For example, playing "evil."
A game for the purpose of exclusively using a particular combat approach could be discussed here. Eg, one might elect to use ranged weapons only, or conversely only melee weapons. Other approaches to creatively playing the game that are not strictly "roleplaying" can be discussed here as well. You can discuss the "no-reload" and "speed game" approaches, for example. Please share you ideas about roleplaying concepts and other creative approaches to the game in this forum.
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